To create a new mod you cannot simply copy the files from FS install. From there all I've done is modify the XML files. I just copied the vehicle files from data/vehicles and used that as the starting point. Very probably you have exported the mod with wrong options.Īlso check the editor preferences for proper setup of game install path. If I copy the shaders and shared folders into my mod folder everything works, but that's inefficient design. Not sure how to point it at the shaders in the data folder. Can I simply add a filename property to the and nodes to fix this issue? I.e. ![]() Looking at the XML for the wheels and lights they have a filename property within their nodes. When I look at my vehicles in the store, they are invisible except for the wheels and shared lights. ![]() I got everything working except for the shaders and materials. ![]() I'm creating a mod for my own personal use that copies a few vehicles from the base game and uses those to make a customized version of them. ![]() I've played around with the XML files of other mods and the base XML files for some time, but usually just changing a few simple values. Hey guys, I'm very new to creating new mods.
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